Monday, 21 May 2012

Industry Reel


This is my industry showreel, had to convert the file to put it on here, so it might have lost some quality to it. It's shorter than my course showreel though, which I found hard to fit everything I wanted to on.

Major Project Complete

I've now handed in everything for the major project and finished everything.
Some things are as finished as I wanted them to be, but I can learn from this for next year.
I'm really happy with my zombie character and most of my asylum. And in the end my Tasco textures turned out really well. My alice project however, I wish I had more time on that, which I would have done if my zombie texture didn't corrupt.

Tuesday, 15 May 2012

Zombie Catch Up

Started the zombie texture again now. I've been trying to get it to look similar the texture file that was corrupted, but I've developed it a lot more now, adding more dirt and blood stains on the gown and veins on the skin and desaturated the skin, like suggested after the first submittal, so hopefully i'll still be on track. I'm happy with the texture so far though, considering I lost it all.




Monday, 14 May 2012

Alice in Wonderland update

Finished one of the doors in the room, minus bump, spec and AO. I wanted the 3 doors just because it fits with the unusual theme. I might have them all slightly open on the final render depending how it looks. Pretty happy with the texture also. I wanted to get the wood grain effect whilst still being red because I thought it would fit a lot better being bright.


Deadline update

Pretty worried about finishing everything now my zombie texture file is corrupted and the back up so i'm going to spend a bit of time getting my Alice projects up to the same standard as the rest of my projects and then go back to my zombie texture. Really happened at the worst time! Although, my tesco project is pretty much done, minus bump maps and a few minor improvements to the asylum.

Sunday, 13 May 2012

Zombie Problem!

Just opened my texture file and model for my zombie character and found both versions of my texture file is corrupt.
So i'm gonna have to start my texture from scratch now! So, a bit unsure about finishing now.

Corrupt texture file

Texture file on the mesh at the moment

Saturday, 12 May 2012

Alice Bed

Modelled the bed for the Alice room today. I know I said I was going high poly and not bothering with the polys for this project, but I've kept the bed fairly simple for now. I've added subdivisions only where need for shape and where more detail will be added. I think it will be easier to get the wooden log shapes sculpted in mudbox and then normal mapped on, so that's the next step.


Friday, 11 May 2012

Alice Room..

All props are now in the room and I've nearly unwrapped most. The only prop I haven't done yet is the bed, so I've just placed a box there to get an idea of the scale for now. Not worrying about a poly count for this project, as I did low poly game style for the other 2 environments.
Got told I can go as high as I want, but I still want to keep in mind the correct way of modelling, so I'll be doing a high and low poly render.
I've kept the room realistic but still with an abstract approach to really get a feel for Alice in Wonderland.

Texturing is still a work in progress!





Thursday, 10 May 2012

Alice in Wonderland Room

Started to put the Alice room together now. Still got a couple more props to put in then I'll start texturing.


Tuesday, 1 May 2012

Zombie Hair

Keep playing around with the hair texture and opacity map on the planes. Started to get something I quite like. I think the front needs to blend a bit more with the stray strands if I can get it to and maybe add more planes to make the hair a bit thicker?


Started my Alice in Wonderland room today. Decided I wasn't going to keep it low poly since I've done two environments now that are low poly and the briefing also stated I can go as high poly as I want. This is one of the lamps I've designed.


Sunday, 29 April 2012

Asylum Prop

Made another prop for the Asylum environment. I wanted the chair to look old and worn down as if the paint is coming off. I quite like the effect I've got here, especially the ends of the wood and this is with bump and spec maps on. Would be cool to have some peeling paint to improve it more or maybe more dirt layered over the top?


Saturday, 28 April 2012

Zombie texture update

Done more of the texture for the zombie. Isn't finished yet, still got the feet and hands to texture. I think I'm going to play around with the shade of the skin to make it more obvious it's a zombie. Also, trying to find a good texture for the hair.


Thursday, 26 April 2012

Zombie Girl

Finished unwrapping the zombie girl now and made a start on texturing. Just playing around with the colour of the skin at the moment to get a good colour for a zombie style. I quite like the purple/pink shade to it to emphasise the dead aspect.


Asylum extras

Started to add the 'mess' on the floor, which is paper and tiles that have come off the wall so far. Still thinking of other stuff to add. But I think it looks even better with just these, seems more real.


Wheel Bed Texture

Unwrapped and textured the wheel bed for the Asylum environment. Made the texture quite dirty and full of blood to fit the style of the environment.
This is without bump and spec though, so it should look a lot better once i've added those.


Monday, 23 April 2012

'Tasco' environment Update

Spoke to Harry who I'm doing my collaborative project with recently and he wants the pop bottles to look completely full because they'll be moving around and now my opacity map will effect that, so I just changed all them bottles. I think I'm going to keep the more realistic ones for my show reel though, with all the maps to go with them.


Friday, 20 April 2012

Asylum modelling...

Decided to change the walls slightly. Going to have the bottom half of the wall that has tiles on as separate boxes so I don't have too many edge loops going round the walls. Just keeping it more low poly.

Tuesday, 17 April 2012

Still playing around with the textures on the Asylum environment. Really like the 'messy' unwrap style though. Finding it a lot easier and quicker to match things up and move sections around, especially with the tiles. I can use decals now over the top to make each section different.


Monday, 16 April 2012

Texturing!

So I've started to change my textures for my Asylum environment. Using tileable textures and messy unwraps so I can put more textures on one sheet, instead of using unwrap sheets, so much easier!

Tasco decision

Decided to space the shelf products out even more and maybe have some areas slightly empty. I know this doesn't match my pre-production completely but now I've began modelling I've realised it could be messier as the scene is meant to take place at night near closing so shelves would need restocking .
Now i'm up to date with the blog.. hurrah!

With it being the Easter holidays i've gone back to the Tasco environment and the Asylum to catch up! So hopefully i'll be on track.

Going to try and sort and re-arrange the asylum textures now.

UPDATE:

Zombie patient so far...



Added planes for the hair - going to be using opacity maps
when I get to texturing.

I think I've finished my basic model now, kept it low poly for games.
Next I'll be putting it into mudbox to sculpt it more.


UPDATE:

Asylum so far...

Nearly added everything in now. Just haven't textured at this point.
Still working on the lighting, think i'll focus on that more
towards the end.

Added in most textures now.





Had a lecture on environment texturing but i'd already created most of my textures, so going to try and re-work them doing messy unwraps if I get the time. Would be good to practice it.

UPDATE:

Haven't posted any updates.

This is my Tasco environment so far...

The environment is for a short film but I've kept everything low poly
as if it was in a game just as good practice.


Simple tills and layout.

Still haven't finished all the products yet


Kept the textures quite simple and in the process of creating
new names for the products.
Already done the drinks aisle.


Really happy with the shelving textures - bump and spec working well.


'Tasco' pre production..

My final project of the 4 i'm doing is a section of a supermarket interior environment, which js one of my collab projects.

A lot of the work consisted of renaming products and shelf layouts.

The style Harry wanted to achieve was game quality, similar to this:




Alice in Wonderland Hotel Room

Designed a Alice in Wonderland hotel room, which was fun!
I really wanted to keep the creative aspect of the story and to show this through the design of the room.



Designing the props for this room were fun, because I could be so creative with the ideas. These are just a few of them...











Zombie Character

Also designed a zombie character to go with the asylum.
Did a lot of research into existing zombie games and zombie films for inspiration on appearance and clothing.




Did quite a few designs and development but this is the design I went with. These are just the model turnarounds and a simple pre-viz.




My Own Asylum Design

One of my personal projects was my Asylum, since i'm such a huge horror fan :D
Did a lot of research into asylums and hospitals, which really inspired me!




Then this is the very very basic idea I went with for a layout...


And here's some of my colour turnarounds I did for props in the environment. Kept them pretty simple, but tried to use real textures for what I actually want to achieve. I did test out other colours and textures, but these are what I went with :)