Sunday, 29 April 2012

Asylum Prop

Made another prop for the Asylum environment. I wanted the chair to look old and worn down as if the paint is coming off. I quite like the effect I've got here, especially the ends of the wood and this is with bump and spec maps on. Would be cool to have some peeling paint to improve it more or maybe more dirt layered over the top?


Saturday, 28 April 2012

Zombie texture update

Done more of the texture for the zombie. Isn't finished yet, still got the feet and hands to texture. I think I'm going to play around with the shade of the skin to make it more obvious it's a zombie. Also, trying to find a good texture for the hair.


Thursday, 26 April 2012

Zombie Girl

Finished unwrapping the zombie girl now and made a start on texturing. Just playing around with the colour of the skin at the moment to get a good colour for a zombie style. I quite like the purple/pink shade to it to emphasise the dead aspect.


Asylum extras

Started to add the 'mess' on the floor, which is paper and tiles that have come off the wall so far. Still thinking of other stuff to add. But I think it looks even better with just these, seems more real.


Wheel Bed Texture

Unwrapped and textured the wheel bed for the Asylum environment. Made the texture quite dirty and full of blood to fit the style of the environment.
This is without bump and spec though, so it should look a lot better once i've added those.


Monday, 23 April 2012

'Tasco' environment Update

Spoke to Harry who I'm doing my collaborative project with recently and he wants the pop bottles to look completely full because they'll be moving around and now my opacity map will effect that, so I just changed all them bottles. I think I'm going to keep the more realistic ones for my show reel though, with all the maps to go with them.


Friday, 20 April 2012

Asylum modelling...

Decided to change the walls slightly. Going to have the bottom half of the wall that has tiles on as separate boxes so I don't have too many edge loops going round the walls. Just keeping it more low poly.

Tuesday, 17 April 2012

Still playing around with the textures on the Asylum environment. Really like the 'messy' unwrap style though. Finding it a lot easier and quicker to match things up and move sections around, especially with the tiles. I can use decals now over the top to make each section different.


Monday, 16 April 2012

Texturing!

So I've started to change my textures for my Asylum environment. Using tileable textures and messy unwraps so I can put more textures on one sheet, instead of using unwrap sheets, so much easier!

Tasco decision

Decided to space the shelf products out even more and maybe have some areas slightly empty. I know this doesn't match my pre-production completely but now I've began modelling I've realised it could be messier as the scene is meant to take place at night near closing so shelves would need restocking .
Now i'm up to date with the blog.. hurrah!

With it being the Easter holidays i've gone back to the Tasco environment and the Asylum to catch up! So hopefully i'll be on track.

Going to try and sort and re-arrange the asylum textures now.

UPDATE:

Zombie patient so far...



Added planes for the hair - going to be using opacity maps
when I get to texturing.

I think I've finished my basic model now, kept it low poly for games.
Next I'll be putting it into mudbox to sculpt it more.


UPDATE:

Asylum so far...

Nearly added everything in now. Just haven't textured at this point.
Still working on the lighting, think i'll focus on that more
towards the end.

Added in most textures now.





Had a lecture on environment texturing but i'd already created most of my textures, so going to try and re-work them doing messy unwraps if I get the time. Would be good to practice it.

UPDATE:

Haven't posted any updates.

This is my Tasco environment so far...

The environment is for a short film but I've kept everything low poly
as if it was in a game just as good practice.


Simple tills and layout.

Still haven't finished all the products yet


Kept the textures quite simple and in the process of creating
new names for the products.
Already done the drinks aisle.


Really happy with the shelving textures - bump and spec working well.


'Tasco' pre production..

My final project of the 4 i'm doing is a section of a supermarket interior environment, which js one of my collab projects.

A lot of the work consisted of renaming products and shelf layouts.

The style Harry wanted to achieve was game quality, similar to this:




Alice in Wonderland Hotel Room

Designed a Alice in Wonderland hotel room, which was fun!
I really wanted to keep the creative aspect of the story and to show this through the design of the room.



Designing the props for this room were fun, because I could be so creative with the ideas. These are just a few of them...











Zombie Character

Also designed a zombie character to go with the asylum.
Did a lot of research into existing zombie games and zombie films for inspiration on appearance and clothing.




Did quite a few designs and development but this is the design I went with. These are just the model turnarounds and a simple pre-viz.




My Own Asylum Design

One of my personal projects was my Asylum, since i'm such a huge horror fan :D
Did a lot of research into asylums and hospitals, which really inspired me!




Then this is the very very basic idea I went with for a layout...


And here's some of my colour turnarounds I did for props in the environment. Kept them pretty simple, but tried to use real textures for what I actually want to achieve. I did test out other colours and textures, but these are what I went with :)

 

 


Gonna be posting some of my pre-production work.


Some could really be improved on, but pretty happy with what I achieved overall!
So for my Major project i'm going to be using this blog record what i've been doing so far and any improvements i've made!