Monday, 21 May 2012

Industry Reel


This is my industry showreel, had to convert the file to put it on here, so it might have lost some quality to it. It's shorter than my course showreel though, which I found hard to fit everything I wanted to on.

Major Project Complete

I've now handed in everything for the major project and finished everything.
Some things are as finished as I wanted them to be, but I can learn from this for next year.
I'm really happy with my zombie character and most of my asylum. And in the end my Tasco textures turned out really well. My alice project however, I wish I had more time on that, which I would have done if my zombie texture didn't corrupt.

Tuesday, 15 May 2012

Zombie Catch Up

Started the zombie texture again now. I've been trying to get it to look similar the texture file that was corrupted, but I've developed it a lot more now, adding more dirt and blood stains on the gown and veins on the skin and desaturated the skin, like suggested after the first submittal, so hopefully i'll still be on track. I'm happy with the texture so far though, considering I lost it all.




Monday, 14 May 2012

Alice in Wonderland update

Finished one of the doors in the room, minus bump, spec and AO. I wanted the 3 doors just because it fits with the unusual theme. I might have them all slightly open on the final render depending how it looks. Pretty happy with the texture also. I wanted to get the wood grain effect whilst still being red because I thought it would fit a lot better being bright.


Deadline update

Pretty worried about finishing everything now my zombie texture file is corrupted and the back up so i'm going to spend a bit of time getting my Alice projects up to the same standard as the rest of my projects and then go back to my zombie texture. Really happened at the worst time! Although, my tesco project is pretty much done, minus bump maps and a few minor improvements to the asylum.

Sunday, 13 May 2012

Zombie Problem!

Just opened my texture file and model for my zombie character and found both versions of my texture file is corrupt.
So i'm gonna have to start my texture from scratch now! So, a bit unsure about finishing now.

Corrupt texture file

Texture file on the mesh at the moment

Saturday, 12 May 2012

Alice Bed

Modelled the bed for the Alice room today. I know I said I was going high poly and not bothering with the polys for this project, but I've kept the bed fairly simple for now. I've added subdivisions only where need for shape and where more detail will be added. I think it will be easier to get the wooden log shapes sculpted in mudbox and then normal mapped on, so that's the next step.


Friday, 11 May 2012

Alice Room..

All props are now in the room and I've nearly unwrapped most. The only prop I haven't done yet is the bed, so I've just placed a box there to get an idea of the scale for now. Not worrying about a poly count for this project, as I did low poly game style for the other 2 environments.
Got told I can go as high as I want, but I still want to keep in mind the correct way of modelling, so I'll be doing a high and low poly render.
I've kept the room realistic but still with an abstract approach to really get a feel for Alice in Wonderland.

Texturing is still a work in progress!





Thursday, 10 May 2012

Alice in Wonderland Room

Started to put the Alice room together now. Still got a couple more props to put in then I'll start texturing.


Tuesday, 1 May 2012

Zombie Hair

Keep playing around with the hair texture and opacity map on the planes. Started to get something I quite like. I think the front needs to blend a bit more with the stray strands if I can get it to and maybe add more planes to make the hair a bit thicker?


Started my Alice in Wonderland room today. Decided I wasn't going to keep it low poly since I've done two environments now that are low poly and the briefing also stated I can go as high poly as I want. This is one of the lamps I've designed.