Friday, 11 May 2012

Alice Room..

All props are now in the room and I've nearly unwrapped most. The only prop I haven't done yet is the bed, so I've just placed a box there to get an idea of the scale for now. Not worrying about a poly count for this project, as I did low poly game style for the other 2 environments.
Got told I can go as high as I want, but I still want to keep in mind the correct way of modelling, so I'll be doing a high and low poly render.
I've kept the room realistic but still with an abstract approach to really get a feel for Alice in Wonderland.

Texturing is still a work in progress!





Thursday, 10 May 2012

Alice in Wonderland Room

Started to put the Alice room together now. Still got a couple more props to put in then I'll start texturing.


Tuesday, 1 May 2012

Zombie Hair

Keep playing around with the hair texture and opacity map on the planes. Started to get something I quite like. I think the front needs to blend a bit more with the stray strands if I can get it to and maybe add more planes to make the hair a bit thicker?


Started my Alice in Wonderland room today. Decided I wasn't going to keep it low poly since I've done two environments now that are low poly and the briefing also stated I can go as high poly as I want. This is one of the lamps I've designed.


Sunday, 29 April 2012

Asylum Prop

Made another prop for the Asylum environment. I wanted the chair to look old and worn down as if the paint is coming off. I quite like the effect I've got here, especially the ends of the wood and this is with bump and spec maps on. Would be cool to have some peeling paint to improve it more or maybe more dirt layered over the top?


Saturday, 28 April 2012

Zombie texture update

Done more of the texture for the zombie. Isn't finished yet, still got the feet and hands to texture. I think I'm going to play around with the shade of the skin to make it more obvious it's a zombie. Also, trying to find a good texture for the hair.


Thursday, 26 April 2012

Zombie Girl

Finished unwrapping the zombie girl now and made a start on texturing. Just playing around with the colour of the skin at the moment to get a good colour for a zombie style. I quite like the purple/pink shade to it to emphasise the dead aspect.